Score points by closing loops.
Each G-player is given:
Each G-player takes turn to roll the G-dice and chooses to do one of the following:
NOTE: You can only place a G-chip on an unoccupied G-site - i.e. You cannot put one over an existing G-chip.
Try to arrange the G-chips in circles, for if the G-chip you have just placed happens to close a loop, then you score (according to the Scoring Rules below).
The G-bank should pay your scores in G_money, G$1 for each point.
By the time the G-board is cluttered up with G-chips, most of the original curves and loops are no longer noticeable. Probably the only way you can score is if the G-pattern-chips alone form the loop. This new scenario makes removing G-chips (the last 2 choices in "Rule of the Game" above) become strategic.
You cannot score any points by replacing a G-blank-chip in an existing loop with a single G-owner-chip, unless the whole loop consists of G-pattern-chips.
The game ends when the G-board is full, or the players run out of G-chips. The G-player who scores the most points (i.e. own the most G-money) wins the game.
You score as many points as there are G-chips forming the loop.
If any of the G-chips forming the loop
NOTE: You can score multiple points if the G-chip you have just placed form multiple loops.
If there are less than 4 G-players, each player should take on more than one G-color.
Or play as teams for similar effect.
Change the rules about G-chip placement, removal, fee, etc. to suit your fancy.
Score more points if the G-chips form certain patterns, such as triplets, full houses, etc.
Bargain with other players about G-chip placements on their G-territories.
Instead of paying the fee with G-money, pay with G-chips.
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