To start, distribute G$108 evenly amongst the participating players. Return the remainder to the G-bank.
Be observant of what G-cards other players are earning. Sometimes it may be worthwhile to acquire a G-card that you don't really need just to prevent your opponent from getting it to maximize his own score.
Don't forget that if you squander all your G-money, your G-movements are severely restricted, thus limiting your G-card earning ability.
If all the players run out of G-money, you can stop short at whatever stage you are in and count the score as-is.
Skip the game board portion altogether by bypassing steps 1 to 3 (first 3 paragraphs in Rules of the Game). Just distribute the deck of G-cards evenly amongst the G-players and let each calculate his own scores.
Skip the game board portion altogether by bypassing steps 1 to 3 (first 3 paragraphs in Rules of the Game). Each G-player takes turn rolling the G-dice. You earn the G-card which G-both-matches the G-dice if it is still available; otherwise, you forfeit your turn. The game is over when all the G-cards are gone. Calculate your score as usual.
Do not cover the G-pattern with G-chip as described in paragraph (#). So if you forget that a particular G-card has already been taken, you may waste your G-money by paying to G-move to that G-room for nothing.
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Disclaimer: This GROWBY© game plan is only the alpha version, to be perfected after our GROWBY Game Design Contest. We sincerely invite your participation - have fun...
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