Glossary for the GROWBY Games

See also our Basic Rules for more explanation.
TERM EXPLANATION
G.C. GROWBY Community
G.I. GROWBY Inventor - creator of the GROWBY game.
G.R.O.W.B.Y. Green Red Orange White Blue Yellow
G-bank one of the G-players designated as the Bank which manages all the G-money transacted during the game
G-base same as G-site
G-basic-game-set each set consists of:
  • 1 G-min-game-set
  • 4 sets of G-pattern-chips
  • 1 set of G-cards
G-blank-chip round little chip the same size as the regular patterned G-chip. The 3 colors of these G-blank-chips represent 3 different values: 1 for beige, 10 for brown, and 100 for purple.
G-board the GROWBY game board
G-card rectangular card which resembles a mini playing card. Each set of 36 G-cards contains 6 subsets of G-cards; each subset consisting of 6 cards of the same G-color, but of the 6 different G-shapes.
G-chip round little chip that can fit inside a G-site. It can be a G-pattern-chip or G-blank-chip. All G-chips are of the same size, and look identical on one side (i.e. simple beige rounds). Sometimes, for brevity, "G-chip" may refer to G-pattern-chip.
G-color-die a die with 6 different colors: green, red, orange, white, blue, yellow
G-color-match match the top color of the G-color-die after it is thrown
G-dice a pair of dice consisting of one G-color-die and one G-shape-die
G-dice-set a pair of G-dice plus a G-number-die
G-dollar the play money. We shall designate G$x to indicate x G-dollars. G-dollars may also be used to represent point scores. Also known as G-money.
G-door same as G-gate
G-entrance one of the 6 entrances into the game board. Each G-player should start from his own G-entrance which matches the color of his G-pawn. In most cases, the G-player can only enter the game board if the G-color-die he throws matches the color of his G-pawn.
G-exit depending on the game, a G-player can exit if his G-pawn is already on a G-site bordering the perimeter of the G-board and one of the outside-gate(s) G-color-matches.
G-fly move to a G-site which G-pattern-matches the G-dice.
G-game-board the GROWBY game board; same as G-board
G-gate any one of the 6 sides of the hexagonal G-site from which the G-pawn can go through. Also known as G-door.
G-hop move in a straight line, (in the direction of the G-gate which G-color-matches,) over another G-pawn or G-chip, landing on a G-site exactly the same number of steps away from the G-pawn as before the hop.
G-jump move to a G-site whose G-pattern either G-color-matches or G-shape-matches.
G-min-game-set each set consists of:
  • 1 G-game-board
  • 1 pair of G-dice
  • 1 set of 6 colored G-pawns
G-money same as G-dollar
G-move G-step, G-fly, G-jump, G-skip, G-hop, G-slide, or G-transpose (with the first 3 moves being the most common). Often times, a game permits more than one type of G-moves; in such case, the G-player may choose the one most to his advantage.
G-number-die a die with 6 different numbers: 1 to 6. In some games, the face with 6 (dots) is used to denote the number zero.
G-order G-players take turn to play in G.R.O.W.B.Y. order. i.e. Green goes first, then Red, then Orange, etc.
G-pattern a pattern consisting of a G-shape in one of the G-colors
G-owner-chip a G-pattern-chip with the same color as the G-player's pawn
G-owner-color the same color as the G-player's pawn
G-pattern-chip the regular form of G-chips. Each set of 36 G-pattern-chips consists of the same G-patterns as a set of G-cards.
G-pattern-match both G-color-match and G-shape-match
G-patterned-site a G-site which contains a G-pattern
G-pawn one of the 6 colored pawns representing the G-player on the game board
G-player one of the participating players in a GROWBY game
G-point the unit of score in the game. The G-player sometimes keeps track of his own score by tallying the G-dollars in his possession.
G-result the G-pattern resulting from throwing the pair of G-dice. The G-player is sometimes permitted to choose either the resulting G-color or the resulting G-shape for his G-move.
G-room same as G-site
G-round a round is complete when all participating G-players have their turns once
G-score-form a specially designed form used in conjunction with the G-score-sheet (see below) to calculate scores for certain GROWBY games.
G-score-sheet a sheet containing a specially designed disk to earn scores based on various arrangements of sets of 6 G-patterns, as used in such GROWBY games as Treasure Hunt, Dice and Slice, etc.
G-shape-die a die with 6 different shapes: square, triangle, circle, diamond, heart, star
G-shape-match match the top shape of the G-shape-die after it is thrown
G-site any one of the hexagons on the game board. It may contain a G-pattern or it may be blank (empty). Also known as G-room or G-base.
G-skip move in the direction of the G-gate which G-color-matches and for 3 steps.
G-slide throw the G-number-die and G-color-die together. Move in the direction of the G-gate matching the G-color-die and for the number of steps matching the G-number die.
G-start a special G-site marked "START" located in the center of the G-board. This should be the location where all G-pawns begin the game. Each G-player should enter the G-board through the G-gate which matches the color of his G-pawn. In most cases, the G-player can only enter the G-board if his G-pawn G-color-matches.
G-step move one step from current G-site to an adjacent G-site through the adjoining G-gate which G-color-matches.
G-territory a G-site with a pattern which matches the color of a player's G-pawn.
G-transpose move from the current G-pattern to another identical G-pattern.
G-turn the time when a G-player can make his move

See also our Basic Rules for more explanation.


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Updated: 02/12/12
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